Apollo Emulators

Speed and sound

Choose game and hold speeds, understand music compatibility, and adjust audio.

Help pages

Apollo separates game speed from music where the app and game support it. The exact speed stops, free and Pro limits, sound engines and music limits vary. Check Apollo Boy, Apollo Super, Apollo Classic, or Apollo Drive for the choices available to your games.

Choose a speed

In a game, open Settings > Speed.

  • Game speed is used during normal play.
  • Hold speed (SPEED) is used only while you hold the on-screen SPEED button or its controller binding. It can be faster or slower than normal play.
  • Choose among the speeds offered for this game. A device that cannot sustain the requested speed runs as fast as it can keep up.

Speed and sound choices are kept separately for each game. Multiplayer can restrict them; see your app’s multiplayer instructions.

Max ♪

Where offered, Max ♪ runs as fast as the device can keep up while keeping music at 1x. Max runs as fast as possible without sound. These are Pro choices in apps that offer them.

Max ♪ chooses a speed when play starts or resumes and keeps it steady during play. If the device falls behind, it slows down; a faster speed it discovers waits for a break, such as a pause or menu. Your app’s reference explains which systems and music engines support this option.

When a speed is faster than the music can go

Some games’ music has a lower speed limit than the game. A speed beyond that limit plays without sound; the speed slider marks it with a muted speaker. Read the game’s compatibility information and the app reference before assuming every offered speed can keep music at 1x.

What MUSIC 1X means

Where the app checks games for music compatibility, a MUSIC 1X badge means it can keep that game’s music at its original tempo and pitch while the game runs faster. A check can start during import or when opening a game, and may continue after play begins if the title screen is silent.

With independent music available:

  • game movement, animation and dialogue follow the selected game speed;
  • music can stay at its original tempo and pitch;
  • sound-effect behavior and volume can be adjusted separately where supported.

If compatibility is unavailable, the game remains playable using the app’s standard audio behavior. The app reference describes that fallback and any system-specific exceptions; music support is not a guarantee for every game.

Sound choices

Open Settings > Sound for the current game. Depending on compatibility, you can adjust music and effects volume, choose 1x or sped-up music, choose how effects behave while fast-forwarding, and decide whether music plays while paused. Unavailable controls are disabled rather than applied to an unsupported sound engine.

Some sound engines lower music under a voice or effect. Where offered, Music dips when fast can suppress those dips, limit their frequency, or reproduce every dip. At high game speeds, frequent dips can otherwise overlap.

From home, Settings > Home screen music changes whether the home tune plays. It starts off until you choose to enable it. Where supported, a game’s menu can play a random song you have already heard in that game; it does not choose an unheard song. Home-screen previews can run the highlighted game inside its card with sound. Turn Home screen previews off for still covers.

If Looking for this game’s music remains on screen, play beyond silent logos or the title screen. If compatibility still is not found, standard audio is the expected fallback. The separate Music player has its own compatibility requirements.

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